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Team With the Shallowest Hero Pool at EWC 2026

icon for Team With the Shallowest Hero Pool at EWC 2026

Team With the Shallowest Hero Pool at EWC 2026

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
신규

Team Liquid 100%

BB Team 100%

MOUZ 100%

PTime 100%

Polymarket
신규

Team Spirit

$0 거래량

50%

1w

$0 거래량

50%

PVISION

$0 거래량

50%

Aurora Gaming

$0 거래량

50%

Xtreme Gaming

$0 거래량

50%

Team Yandex

$0 거래량

51%

Team Falcons

$0 거래량

50%

Team Liquid

$0 거래량

100%

BB Team

$0 거래량

100%

MOUZ

$0 거래량

100%

PTime

$0 거래량

100%

OG

$0 거래량

100%

Virtus.pro

$0 거래량

100%

LGD Gaming

$0 거래량

100%

Rune Eaters

$0 거래량

100%

Level UP

$0 거래량

100%

Poor Rangers

$0 거래량

100%

L1 TEAM

$0 거래량

100%

IC x Insanity

$0 거래량

100%

Vici Gaming

$0 거래량

100%

REKONIX

$0 거래량

100%

GamerLegion

$0 거래량

100%

Team Nemesis

$0 거래량

100%

Nigma Galaxy

$0 거래량

100%

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
거래량
$0
마켓 개설일
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.

This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
거래량
$0
마켓 개설일
Jul 2, 2026, 7:46 PM ET
This market will resolve to the team that uses the least unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament with a minimum of 5 completed games, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

외부 링크에 주의하세요.

자주 묻는 질문

"Team With the Shallowest Hero Pool at EWC 2026"은 24개의 가능한 결과가 있는 Polymarket의 예측 마켓으로, 트레이더들이 어떤 결과가 발생할지에 따라 주식을 매수 및 매도합니다. 현재 선두 결과는 51%의 "Team Yandex"이며, 이어서 50%의 "Team Spirit"입니다. 가격은 실시간 크라우드소싱 확률을 반영합니다. 예를 들어 51¢에 거래되는 주식은 마켓이 해당 결과에 51%의 확률을 부여함을 의미합니다. 이 확률은 트레이더들이 새로운 진전과 정보에 반응함에 따라 지속적으로 변화합니다. 정확한 결과의 주식은 마켓 정산 시 각 $1에 교환 가능합니다.

"Team With the Shallowest Hero Pool at EWC 2026"은 Polymarket에서 새로 생성된 마켓입니다, Jul 2, 2026에 시작됨. 초기 마켓으로서 확률을 설정하고 마켓의 초기 가격 신호를 수립하는 첫 번째 트레이더 중 하나가 될 기회입니다. 이 페이지를 북마크하여 마켓이 성장함에 따라 거래량과 거래 활동을 추적할 수도 있습니다.

"Team With the Shallowest Hero Pool at EWC 2026"에서 거래하려면 이 페이지에 나열된 24개의 가용 결과를 탐색하세요. 각 결과에는 마켓의 내재 확률을 나타내는 현재 가격이 표시됩니다. 포지션을 잡으려면 가장 가능성이 높다고 생각하는 결과를 선택하고, 찬성이면 "Yes", 반대이면 "No"를 선택하고, 금액을 입력하고 "거래"를 클릭하세요. 마켓이 정산될 때 선택한 결과가 맞으면 "Yes" 주식은 각 $1을 지급합니다. 틀리면 $0을 지급합니다. 수익을 확정하거나 손실을 줄이고 싶다면 정산 전 언제든지 주식을 매도할 수 있습니다.

"Team With the Shallowest Hero Pool at EWC 2026"의 현재 유력 후보는 51%의 "Team Yandex"이며, 마켓이 해당 결과에 51%의 확률을 부여합니다. 두 번째로 가까운 결과는 50%의 "Team Spirit"입니다. 이 확률은 트레이더들의 주식 매수 및 매도에 따라 실시간으로 업데이트되어 가장 가능성 있는 결과에 대한 최신 집단 시각을 반영합니다. 새로운 정보가 나타남에 따라 확률이 어떻게 변화하는지 자주 확인하거나 이 페이지를 북마크하세요.

"Team With the Shallowest Hero Pool at EWC 2026"의 정산 규칙은 각 결과가 승자로 선언되기 위해 정확히 무엇이 일어나야 하는지를 정의합니다 — 결과를 결정하는 데 사용되는 공식 데이터 소스를 포함합니다. 이 페이지의 댓글 위 "규칙" 섹션에서 완전한 정산 기준을 검토할 수 있습니다. 거래 전 규칙을 주의 깊게 읽는 것을 권장합니다. 이 마켓이 어떻게 정산되는지를 관리하는 정확한 조건, 예외 사항, 출처를 명시하고 있습니다.