GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於GAM Esports vs MVK Esports
Moneyline
$42.5K 交易量
Game 1 Winner
$2.3K 交易量
Game Handicap
$155 交易量
Total Games
$1.6K 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$38 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$19 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
GAM Esports vs MVK Esports
Moneyline
$42.5K 交易量
Game 1 Winner
$2.3K 交易量
Game Handicap
$155 交易量
Total Games
$1.6K 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$38 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$19 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions
Both Teams Slay Baron
$0 交易量
Both Teams Slay Dragon
$0 交易量
Both Teams Destroy Inhibitors
$0 交易量
Any Player Quadra Kill
$0 交易量
Any Player Penta Kill
$0 交易量
Odd/Even Total Kills
$0 交易量
This market will resolve to "GAM Esports" if GAM Esports win the match against MVK Esports.
This market will resolve to "MVK Esports" if MVK Esports win the match against GAM Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: May 12, 2026, 12:42 PM ET
Resolver
0x65070BE91...GAM Esports enters this best-of-three matchup with clear advantages rooted in superior roster depth and consistent regional dominance within the LCP. The Vietnamese side has posted strong recent form across LCP 2026 Split 2, including a prior 2-1 head-to-head victory over MVK in April, while maintaining high win rates against lower-ranked opponents. MVK Esports, ranked significantly lower, has shown inconsistent results in the Asia-Pacific qualifier and faces stylistic challenges against GAM’s experienced mid-lane and jungle coordination. Schedule factors such as short turnaround from prior qualifier rounds and potential rest advantages for the higher-seeded team further shape expectations, with traders viewing the series as a test of whether MVK can capitalize on any early map momentum in the lower-bracket setting.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。


警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions