Global Esports captured the VCT Pacific 2026 Stage 2 title through a dominant playoff run, advancing via upper-bracket wins over DRX and VARREL before dropping the upper final to Nongshim RedForce yet rebounding with a lower-bracket victory over T1 and a 3-2 grand-final comeback on maps including Split, Abyss, and Haven. Trader consensus at 100% implied probability for Global Esports reflects their consistent map differential, roster execution under pressure, and qualification path that secured Champions 2026 berths ahead of the field. Nongshim RedForce at 0.1% highlights the narrow margin in the best-of-five decider. Late roster adjustments, map-pool shifts, or an extended lower-bracket surge by teams like T1 or Paper Rex remain the primary variables that could still influence similar future outcomes.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於Global Esports 100.0%
VARREL 2.7%
Gen.G <1%
Rex Regum Qeon <1%
$73,113 交易量
$73,113 交易量

FULL SENSE
No

Gen.G
No

Global Esports
Yes

Rex Regum Qeon
No

ZETA DIVISION
No

Nongshim RedForce
No

DetonatioN FocusMe
No

KIWOOM DRX
No

Paper Rex
No

T1
No

Team Secret
No

VARREL
No
Global Esports 100.0%
VARREL 2.7%
Gen.G <1%
Rex Regum Qeon <1%
$73,113 交易量
$73,113 交易量

FULL SENSE
No

Gen.G
No

Global Esports
Yes

Rex Regum Qeon
No

ZETA DIVISION
No

Nongshim RedForce
No

DetonatioN FocusMe
No

KIWOOM DRX
No

Paper Rex
No

T1
No

Team Secret
No

VARREL
No
If this tournament is postponed after September 20, 2026, 11:59 PM ET, canceled, or a winner has not been declared within this timeframe, this market will resolve to "Other."
If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically.
The resolution source for this market will be official information from the tournament organizer, Riot Games (https://liquipedia.net/valorant/VCT/2026/Pacific_League/Stage_2); however, a consensus of credible reporting may also be used.
市場開放時間: Jul 14, 2026, 11:15 PM ET
已提議結果: No
無爭議
最終結果: No
If this tournament is postponed after September 20, 2026, 11:59 PM ET, canceled, or a winner has not been declared within this timeframe, this market will resolve to "Other."
If multiple teams are declared winner, this market will resolve in favor of the team whose listed team name comes first alphabetically.
The resolution source for this market will be official information from the tournament organizer, Riot Games (https://liquipedia.net/valorant/VCT/2026/Pacific_League/Stage_2); however, a consensus of credible reporting may also be used.
已提議結果: No
無爭議
最終結果: No
Global Esports captured the VCT Pacific 2026 Stage 2 title through a dominant playoff run, advancing via upper-bracket wins over DRX and VARREL before dropping the upper final to Nongshim RedForce yet rebounding with a lower-bracket victory over T1 and a 3-2 grand-final comeback on maps including Split, Abyss, and Haven. Trader consensus at 100% implied probability for Global Esports reflects their consistent map differential, roster execution under pressure, and qualification path that secured Champions 2026 berths ahead of the field. Nongshim RedForce at 0.1% highlights the narrow margin in the best-of-five decider. Late roster adjustments, map-pool shifts, or an extended lower-bracket surge by teams like T1 or Paper Rex remain the primary variables that could still influence similar future outcomes.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於



警惕外部連結哦。
警惕外部連結哦。
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