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icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

League of Legends 61%

Counter-Strike 2 25%

Mobile Legends: Bang Bang 7.6%

Valorant 6.0%

Polymarket

$46,776 Vol.

League of Legends 61%

Counter-Strike 2 25%

Mobile Legends: Bang Bang 7.6%

Valorant 6.0%

Polymarket

$46,776 Vol.

League of Legends

$25,223 Vol.

61%

Counter-Strike 2

$15,818 Vol.

25%

Mobile Legends: Bang Bang

$542 Vol.

8%

Valorant

$856 Vol.

6%

Rainbow 6 Siege

$578 Vol.

5%

Dota 2

$827 Vol.

1%

Honor of Kings

$475 Vol.

<1%

Fortnite

$853 Vol.

<1%

Rocket League

$422 Vol.

<1%

PUBG Mobile

$278 Vol.

<1%

Call of Duty

$472 Vol.

<1%

Apex Legends

$431 Vol.

<1%

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.League of Legends leads the 2026 Esports Game of the Year market at 61% implied probability due to its established global leagues, consistent high viewership across regions, and recent domestic titles by teams like G2 in the LEC and Gen.G in the LCK ahead of Worlds. Counter-Strike 2 sits at 25% on the strength of record-breaking major peaks and sustained competitive growth following its transition. Mobile Legends: Bang Bang at 8.9% reflects massive individual event spikes such as the M7 World Championship, while Valorant at 6.2% and lower-probability titles trail amid more fragmented scenes. The November Miami ceremony and fan voting through November 10, with double-weight Turbo Week, continue to shape trader consensus around sustained ecosystem strength over peak moments.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volume
$46,776
End Date
Dec 15, 2026
Market Opened
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.League of Legends leads the 2026 Esports Game of the Year market at 61% implied probability due to its established global leagues, consistent high viewership across regions, and recent domestic titles by teams like G2 in the LEC and Gen.G in the LCK ahead of Worlds. Counter-Strike 2 sits at 25% on the strength of record-breaking major peaks and sustained competitive growth following its transition. Mobile Legends: Bang Bang at 8.9% reflects massive individual event spikes such as the M7 World Championship, while Valorant at 6.2% and lower-probability titles trail amid more fragmented scenes. The November Miami ceremony and fan voting through November 10, with double-weight Turbo Week, continue to shape trader consensus around sustained ecosystem strength over peak moments.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volume
$46,776
End Date
Dec 15, 2026
Market Opened
Aug 7, 2026, 4:30 PM ET

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Frequently Asked Questions

"Esports Awards 2026: Esports Game of the Year" is a prediction market on Polymarket with 12 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "League of Legends" at 61%, followed by "Counter-Strike 2" at 25%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 61¢ implies that the market collectively assigns a 61% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "Esports Awards 2026: Esports Game of the Year" has generated $46.8K in total trading volume since the market launched on Aug 7, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "Esports Awards 2026: Esports Game of the Year," browse the 12 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "Esports Awards 2026: Esports Game of the Year" is "League of Legends" at 61%, meaning the market assigns a 61% chance to that outcome. The next closest outcome is "Counter-Strike 2" at 25%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "Esports Awards 2026: Esports Game of the Year" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.