The International 2026 group stage has only just begun in Shanghai, with 16 teams contesting dozens of best-of-three series across the full event. Rampages remain rare even in high-level Dota 2 because coordinated team play and vision control limit five-hero kill streaks without dying. Historical Liquipedia data shows just 13 total rampages across all prior main events, with standout performers like Yatoro achieving multiples in specific years. Current trader consensus around 6-7 total rampages reflects the balance between the large match volume, typical hero draft patterns that occasionally enable carries or midlaners to snowball, and the low baseline frequency per game. Close clustering with 4-5, 8+, and other ranges underscores how small swings in early bracket results, individual player form, or stylistic matchups can shift the final count without a clear favorite emerging yet.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour6-7 56%
8+ 36%
4-5 22%
4-5
35%
6-7
56%
8+
32%
6-7 56%
8+ 36%
4-5 22%
4-5
35%
6-7
56%
8+
32%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Marché ouvert : Aug 12, 2026, 4:48 PM ET
Resolver
0x69c47De9D...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The International 2026 group stage has only just begun in Shanghai, with 16 teams contesting dozens of best-of-three series across the full event. Rampages remain rare even in high-level Dota 2 because coordinated team play and vision control limit five-hero kill streaks without dying. Historical Liquipedia data shows just 13 total rampages across all prior main events, with standout performers like Yatoro achieving multiples in specific years. Current trader consensus around 6-7 total rampages reflects the balance between the large match volume, typical hero draft patterns that occasionally enable carries or midlaners to snowball, and the low baseline frequency per game. Close clustering with 4-5, 8+, and other ranges underscores how small swings in early bracket results, individual player form, or stylistic matchups can shift the final count without a clear favorite emerging yet.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour



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