With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoTeam Liquid 100%
BB Team 100%
MOUZ 100%
PTime 100%
Team Spirit
50%
1w
50%
PVISION
50%
Aurora Gaming
50%
Xtreme Gaming
50%
Team Yandex
51%
Team Falcons
50%
Team Liquid
100%
BB Team
100%
MOUZ
100%
PTime
100%
OG
100%
Virtus.pro
100%
LGD Gaming
100%
Rune Eaters
100%
Level UP
100%
Poor Rangers
100%
L1 TEAM
100%
IC x Insanity
100%
Vici Gaming
100%
REKONIX
100%
GamerLegion
100%
Team Nemesis
100%
Nigma Galaxy
100%
Team Liquid 100%
BB Team 100%
MOUZ 100%
PTime 100%
Team Spirit
50%
1w
50%
PVISION
50%
Aurora Gaming
50%
Xtreme Gaming
50%
Team Yandex
51%
Team Falcons
50%
Team Liquid
100%
BB Team
100%
MOUZ
100%
PTime
100%
OG
100%
Virtus.pro
100%
LGD Gaming
100%
Rune Eaters
100%
Level UP
100%
Poor Rangers
100%
L1 TEAM
100%
IC x Insanity
100%
Vici Gaming
100%
REKONIX
100%
GamerLegion
100%
Team Nemesis
100%
Nigma Galaxy
100%
A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.
Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.
This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Mercado Aberto: Jul 2, 2026, 7:46 PM ET
Resolver
0x69c47De9D...A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.
Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.
This market resolves to the team with the least unique heroes played at the conclusion of the tournament with 5 or more completed games. If two or more teams are tied for the least unique heroes, the market resolves to the tied team that played the more number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...With the Esports World Cup 2026 Dota 2 event set to begin in days, the field of 24 qualified teams shows comparable draft flexibility based on EPT rankings, regional qualifiers, and recent form. Established squads like Team Falcons, Team Spirit, Team Liquid, and Aurora Gaming have adapted broadly to the current patch without clear restrictions, while emerging rosters such as Rune Eaters, Poor Rangers, and L1 TEAM bring variable but untested depth. No team has posted standout hero-pool limitations in qualifiers or pre-event reports, and the round-robin group stage plus survival bracket reward adaptable lineups. This parity across regions and experience levels sustains tight trader consensus, with outcomes clustered near even implied probabilities.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · Atualizado
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