HAVU – BC.Game Esports
3d 16h

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$0.00 Vol.
Series Lines
Moneyline
$0 Vol.
Map 1
Map 1 Total Rounds
$0 Vol.
This market refers to the Counter-Strike match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 18.5. This market will resolve to "Under" if the combined number of rounds played is less than 18.5. If the combined number of rounds played is exactly 18.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Jul 27, 2026, 2:25 PM ET
Volume
$0End Date
Jul 31, 2026Market Opened
Jul 27, 2026, 2:25 PM ETResolution Source
https://hltv.orgResolver
0x65070BE91...HAVU – BC.Game Esports
3d 16h

-

-

-

-
$0.00 Vol.
Series Lines
Moneyline
$0 Vol.
Map 1
Map 1 Total Rounds
$0 Vol.
This market refers to the Counter-Strike match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 18.5. This market will resolve to "Under" if the combined number of rounds played is less than 18.5. If the combined number of rounds played is exactly 18.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Round 2 match between HAVU and BC.Game Esports in the Elisa BreakOut Series #1 Group B, initially scheduled for July 31 at 8:00AM ET.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "HAVU" if HAVU win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against HAVU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Jul 27, 2026, 2:25 PM ET
Volume
$0End Date
Jul 31, 2026Market Opened
Jul 27, 2026, 2:25 PM ETResolution Source
https://hltv.orgResolver
0x65070BE91...Beware of external links.
Beware of external links.
Frequently Asked Questions
The “BC.Game Esports vs. HAVU” market on Polymarket lets you trade on the outcome of the Counter-Strike 2 match between BC.Game Esports and HAVU in the Elisa BreakOut, scheduled for July 31, 2026 at 8:00 AM ET. This is a Best of 1 series. The primary market is the series moneyline — which team will win the match — where BC.Game Esports is currently priced at 50¢ (50% implied probability) and HAVU at 50¢ (50%). Beyond the series moneyline, esports markets on Polymarket may feature individual map winners, map handicaps, and total maps, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.
As of now, the “BC.Game Esports vs. HAVU” market has generated $NaN in total trading volume across all market types (series moneyline, individual map winners, map handicaps, and total maps). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.
To trade on “BC.Game Esports vs. HAVU,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Map Winners (who wins a specific map in the series), Map Handicap (map-win margin), or Total Maps (over/under on the number of maps played). Each market shows the current price for each side — for example, the moneyline shows BCG at 50¢ and HAVU at 50¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.
The current series moneyline odds for “BC.Game Esports vs. HAVU” show BC.Game Esports at 50¢ (50% implied probability) and HAVU at 50¢ (50%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.
Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the BC.Game Esports vs. HAVU match. The series moneyline, individual map winner, map handicap, and total maps odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.
Polymarket odds are set by real traders putting real money behind their beliefs, which tends to produce well-calibrated probabilities. With $NaN traded on “BC.Game Esports vs. HAVU,” these prices aggregate the collective knowledge and conviction of active participants — similar to how traditional sportsbooks reflect sharp and public money, but in an open, transparent market anyone can participate in. Prediction markets have a strong track record of accuracy, especially as events approach their resolution. For the latest stats, visit the accuracy page on Polymarket.
To place your first trade on “BC.Game Esports vs. HAVU,” sign up for a free Polymarket account and fund it using crypto, a credit or debit card, or a bank transfer. Once your account is funded, return to this page and choose a market type — Series Moneyline, Individual Map Winners, Map Handicap, or Total Maps — select the side you want to trade (e.g., BCG or HAVU on the moneyline), enter your amount, and click Trade. If you're new to prediction markets, click the “How it works” link at the top of any Polymarket page for a step-by-step walkthrough.
On Polymarket, the price of each side in a market represents the market's implied probability. A price of 50¢ for BCG on the series moneyline means traders collectively believe there is roughly a 50% chance that BC.Game Esports will win this match. If you buy BCG shares at 50¢ and they win, you receive $1 per share — a profit of 50¢ per share. If they lose, those shares are worth $0. The same logic applies to individual map winners, map handicaps, and total maps: a lower price means a higher potential payout but a lower implied probability of being correct.
The “BC.Game Esports vs. HAVU” match is scheduled for July 31, 2026 at 8:00 AM ET in the Elisa BreakOut. Trading remains open and odds will continue to shift as new information emerges leading up to the match. The market resolves once the series concludes and the official results are confirmed by the resolution source. The exact resolution timing depends on how many maps are played in the Best of 1 series.
The “BC.Game Esports vs. HAVU” market has 9,913 comments where traders share their analysis, debate match outcomes, and discuss breaking developments like roster changes and recent form. Scroll down to the comments section to join the conversation. You can also check the Top Holders tab to see how the market's biggest traders are positioned, or view the Activity tab for a real-time feed of trades being placed.
Polymarket is the world's largest prediction market, where you can stay informed and trade on real-world events. Traders buy and sell shares on outcomes across politics, sports, crypto, finance, tech, culture, and esports — including tournaments and matches across League of Legends, CS2, Valorant, Dota 2, and more. Prices reflect real-time, crowd-sourced probabilities backed by real money, offering a transparent, market-driven alternative to traditional odds sources. Whether you're a seasoned esports trader or just getting started, Polymarket lets you put your knowledge to work.
Beware of external links.
Beware of external links.
Frequently Asked Questions