**VALORANT Champions 2026**, set for September 24–October 18 in Shanghai with a 16-team field, features a group stage of four GSL-style groups playing Bo3 series followed by an eight-team double-elimination playoff bracket (most series Bo3, lower final and grand final Bo5). This structure generates a high volume of maps across the event. Overtime frequency depends on how often maps reach 12-12, shaped by the current patch 13.05 map pool, agent meta, and execution under pressure. Recent regional Stage 2 results highlighted strong parity among qualifiers from Americas, EMEA, Pacific, and China, with multiple close series that often extended into decisive maps. Traders monitoring the total overtimes market weigh expected map count against the likelihood of even contests between evenly matched international rosters in a stable competitive environment.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated9+
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A map goes to overtime if the score reaches 12-12 and the map is decided in overtime rounds (i.e., the winning team's final score is 14 or more). Each such map counts once, regardless of how many overtime rounds are played. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts.
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve according to the number of overtime maps completed as of that time.
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Market Opened: Sep 15, 2026, 3:45 PM ET
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...A map goes to overtime if the score reaches 12-12 and the map is decided in overtime rounds (i.e., the winning team's final score is 14 or more). Each such map counts once, regardless of how many overtime rounds are played. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts.
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve according to the number of overtime maps completed as of that time.
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...**VALORANT Champions 2026**, set for September 24–October 18 in Shanghai with a 16-team field, features a group stage of four GSL-style groups playing Bo3 series followed by an eight-team double-elimination playoff bracket (most series Bo3, lower final and grand final Bo5). This structure generates a high volume of maps across the event. Overtime frequency depends on how often maps reach 12-12, shaped by the current patch 13.05 map pool, agent meta, and execution under pressure. Recent regional Stage 2 results highlighted strong parity among qualifiers from Americas, EMEA, Pacific, and China, with multiple close series that often extended into decisive maps. Traders monitoring the total overtimes market weigh expected map count against the likelihood of even contests between evenly matched international rosters in a stable competitive environment.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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