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icon for カイとスピードはゲームのガントレットを... ?

カイとスピードはゲームのガントレットを... ?

icon for カイとスピードはゲームのガントレットを... ?

カイとスピードはゲームのガントレットを... ?

新規

$122,403 Vol.

2026/08/21
Polymarket

$122,403 Vol.

Polymarket

6時間

$40,153 Vol.

<1%

8時間

$13,421 Vol.

1%

10時間

$35,969 Vol.

10%

12時間

$14,570 Vol.

28%

14時間

$10,198 Vol.

39%

16時間

$3,987 Vol.

39%

18時間

$6,118 Vol.

55%

20時間

$2,542 Vol.

61%

22時間

$420 Vol.

63%

24時間

$170 Vol.

62%

36時間

$140 Vol.

78%

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).**Kai Cenat and IShowSpeed launched their multi-game streaming gauntlet on August 20, 2026, committing to complete specific objectives across Roblox (challenge mode), three Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast.** This follows their just-completed five-day hardcore Minecraft marathon, where the duo defeated the Ender Dragon, Wither, Warden, and Elder Guardian despite 42 deaths, highlighting strong teamwork, persistence, and ability to grind through repeated setbacks on long streams. Trader sentiment on the associated Polymarket reflects this track record of endurance alongside the new challenge’s mix of skill-based (Rocket League, Fortnite) and variable (Roblox) elements, which can introduce coordination hurdles, ranked matchmaking variance, or extended attempts. The market resolves based on the on-screen timer from Kai’s official Twitch stream, with options for completion within tight windows (e.g., 6–20 hours) showing probabilities that favor longer durations due to the breadth of tasks. Key near-term catalysts include live progress updates during the ongoing stream and any real-time performance swings in the competitive titles. Historical precedent from their prior Fortnite ranked marathons (often spanning dozens of hours and hundreds of attempts) further informs expectations around potential delays from fatigue or game-specific RNG.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
音量
$122,403
終了日
2026/08/21
マーケット開始日
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

提案された結果: いいえ

異議申し立てウィンドウ

最終

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).**Kai Cenat and IShowSpeed launched their multi-game streaming gauntlet on August 20, 2026, committing to complete specific objectives across Roblox (challenge mode), three Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast.** This follows their just-completed five-day hardcore Minecraft marathon, where the duo defeated the Ender Dragon, Wither, Warden, and Elder Guardian despite 42 deaths, highlighting strong teamwork, persistence, and ability to grind through repeated setbacks on long streams. Trader sentiment on the associated Polymarket reflects this track record of endurance alongside the new challenge’s mix of skill-based (Rocket League, Fortnite) and variable (Roblox) elements, which can introduce coordination hurdles, ranked matchmaking variance, or extended attempts. The market resolves based on the on-screen timer from Kai’s official Twitch stream, with options for completion within tight windows (e.g., 6–20 hours) showing probabilities that favor longer durations due to the breadth of tasks. Key near-term catalysts include live progress updates during the ongoing stream and any real-time performance swings in the competitive titles. Historical precedent from their prior Fortnite ranked marathons (often spanning dozens of hours and hundreds of attempts) further informs expectations around potential delays from fatigue or game-specific RNG.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
音量
$122,403
終了日
2026/08/21
マーケット開始日
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

提案された結果: いいえ

異議申し立てウィンドウ

最終

外部リンクに注意してください。

よくある質問

「カイとスピードはゲームのガントレットを... ?」はPolymarket上の11個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「36時間」で78%、次いで「22時間」が63%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、78¢で取引されているシェアは、市場がその結果に78%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

本日現在、「カイとスピードはゲームのガントレットを... ?」は$122.4Kの総取引量を生み出しています(Aug 20, 2026のマーケット開始以来)。この取引活動レベルはPolymarketコミュニティの強い関与を反映し、現在のオッズが幅広い市場参加者によって形成されていることを保証します。このページで直接、ライブの価格変動を追跡し、任意の結果で取引できます。

「カイとスピードはゲームのガントレットを... ?」で取引するには、このページに記載されている11個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「カイとスピードはゲームのガントレットを... ?」の現在のフロントランナーは「36時間」で78%であり、市場がこの結果に78%の確率を割り当てていることを意味します。次に近い結果は「22時間」で63%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「カイとスピードはゲームのガントレットを... ?」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。