In the LCK, Gen.G’s 49% implied probability reflects its consistent ability to close out early leads through superior macro and objective control, yet the market remains tightly bunched around 50% for several alternatives because mid-tier sides like Hanwha Life and T1 can produce comparable stomps when patch cycles favor aggressive early-game compositions. Recent roster adjustments and summer-split form have narrowed the gap in average game times across the league, while variable factors such as draft priority, side selection, and minor upsets keep the shortest-game outcome highly sensitive to any single series. Trader consensus therefore prices multiple realistic paths rather than anointing a single dominant squad.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Gen.G 49%
Hanwha Life 15%
T1 8%
Dplus Kia 6%

Gen.G
49%

Hanwha Life
15%

T1
8%

Dplus Kia
6%

KT Rolster
6%

NS RedForce
6%

Kiwoom DRX
5%

HANJIN BRION
5%

BNK FEARX
5%

DN SOOPers
3%
Gen.G 49%
Hanwha Life 15%
T1 8%
Dplus Kia 6%

Gen.G
49%

Hanwha Life
15%

T1
8%

Dplus Kia
6%

KT Rolster
6%

NS RedForce
6%

Kiwoom DRX
5%

HANJIN BRION
5%

BNK FEARX
5%

DN SOOPers
3%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
マーケット開始日: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the LCK, Gen.G’s 49% implied probability reflects its consistent ability to close out early leads through superior macro and objective control, yet the market remains tightly bunched around 50% for several alternatives because mid-tier sides like Hanwha Life and T1 can produce comparable stomps when patch cycles favor aggressive early-game compositions. Recent roster adjustments and summer-split form have narrowed the gap in average game times across the league, while variable factors such as draft priority, side selection, and minor upsets keep the shortest-game outcome highly sensitive to any single series. Trader consensus therefore prices multiple realistic paths rather than anointing a single dominant squad.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日



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