"Other" leads at 54% as the implied probability for the least-played map at VALORANT Champions 2026 because the event's seven-map pool—finalized ahead of the September 24 start in Shanghai—features options outside the listed selections that teams are expected to veto heavily in best-of-three and best-of-five series. Summit (25.5%), added in mid-2026 with its droppable-walls mechanic, carries elevated ban risk amid adaptation concerns, while Split (26.5%) reflects historical veto patterns on established maps. Haven, Lotus, Abyss, Ascent, and Sunset cluster lower as traders weigh recent form, head-to-head data, and roster comfort levels across the 16 qualified teams. The wisdom of crowds in these prices accounts for the unpredictable nature of map vetoes once play begins.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedOther 54%
Haven 26%
Summit 25%
Lotus 15%
Other
54%
Haven
26%
Summit
25%
Lotus
15%
Split
14%
Abyss
14%
Ascent
14%
Sunset
14%
Other 54%
Haven 26%
Summit 25%
Lotus 15%
Other
54%
Haven
26%
Summit
25%
Lotus
15%
Split
14%
Abyss
14%
Ascent
14%
Sunset
14%
The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.
If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Market Opened: Sep 15, 2026, 3:49 PM ET
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x69c47De9D...The competitive map pool for VALORANT Champions 2026 consists of Abyss, Ascent, Haven, Lotus, Split, Summit, and Sunset. Every completed map in every official match of the tournament (Group Stage and Playoffs) counts once, regardless of its result or whether it went to overtime. Maps that are forfeited or awarded without being played do not count. A map in the pool that is not played at all counts as having been played zero times.
If two or more maps are tied for the fewest plays, this market will resolve to the map whose name comes first alphabetically. If the map played the fewest times is not listed in this market (e.g., due to a map pool change), this market will resolve to "Other".
If VALORANT Champions 2026 is canceled or postponed such that it has not concluded by November 17, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Resolution Source
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x69c47De9D..."Other" leads at 54% as the implied probability for the least-played map at VALORANT Champions 2026 because the event's seven-map pool—finalized ahead of the September 24 start in Shanghai—features options outside the listed selections that teams are expected to veto heavily in best-of-three and best-of-five series. Summit (25.5%), added in mid-2026 with its droppable-walls mechanic, carries elevated ban risk amid adaptation concerns, while Split (26.5%) reflects historical veto patterns on established maps. Haven, Lotus, Abyss, Ascent, and Sunset cluster lower as traders weigh recent form, head-to-head data, and roster comfort levels across the 16 qualified teams. The wisdom of crowds in these prices accounts for the unpredictable nature of map vetoes once play begins.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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