The International 2026 group stage has just concluded under patch 7.41e, with the main event double-elimination bracket set to begin August 20 in Shanghai. Historical data shows only 13 rampages across all prior TI main stages, underscoring how rare these five-kill sequences remain even among elite rosters. Current trader consensus clusters tightly between the Other and 6-7 buckets because recent regional and qualifier performances reveal mixed signals: standout mechanical players on teams like Team Spirit and Falcons have posted higher rampage rates in domestic leagues, yet the TI format's emphasis on coordinated drafts, vision control, and late-game teamfights tends to suppress individual hero carries. Patch adjustments to mobility and burst items add further variance, while the expanded field of 16 teams introduces both high-skill outliers capable of 8+ rampages and more conservative lineups that could keep totals in the mid-single digits. This balance of proven scarcity against evolving roster strengths and meta incentives keeps implied probabilities competitive across the central outcomes.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated4-5 65%
6-7 30%
8+ 24%
4-5
48%
6-7
46%
8+
24%
4-5 65%
6-7 30%
8+ 24%
4-5
48%
6-7
46%
8+
24%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Market Opened: Aug 12, 2026, 4:48 PM ET
Resolver
0x69c47De9D...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at The International 2026 count (group stage, elimination round, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past September 6, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The International 2026 group stage has just concluded under patch 7.41e, with the main event double-elimination bracket set to begin August 20 in Shanghai. Historical data shows only 13 rampages across all prior TI main stages, underscoring how rare these five-kill sequences remain even among elite rosters. Current trader consensus clusters tightly between the Other and 6-7 buckets because recent regional and qualifier performances reveal mixed signals: standout mechanical players on teams like Team Spirit and Falcons have posted higher rampage rates in domestic leagues, yet the TI format's emphasis on coordinated drafts, vision control, and late-game teamfights tends to suppress individual hero carries. Patch adjustments to mobility and burst items add further variance, while the expanded field of 16 teams introduces both high-skill outliers capable of 8+ rampages and more conservative lineups that could keep totals in the mid-single digits. This balance of proven scarcity against evolving roster strengths and meta incentives keeps implied probabilities competitive across the central outcomes.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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