Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedMoneyline
$6.0K Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Moneyline
$6.0K Vol.
Game 1 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Bilibili Gaming.
This market will resolve to "Bilibili Gaming" if Bilibili Gaming win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Apr 20, 2026, 8:00 PM ET
Resolution Source
https://gol.gg/esports/homeResolver
0x65070BE91...Bilibili Gaming enters the May 21 lower-bracket semifinal with strong recent momentum, posting an 8-2 record in their last 10 matches and a 72% win rate across the Esports World Cup China Qualifier. Head-to-head results further tilt toward BLG, who have taken 18 of the past 24 encounters against Weibo Gaming, including a straight 2-0 sweep in late April. Weibo's veteran core featuring shotcaller Xiaohu and bot laner Elk has shown flashes in coordinated teamfights, highlighted by a recent 2-0 win over Oh My God, yet inconsistent form has left the squad with just four victories in their last 10 outings. Statistical edges in gold differential at 15 minutes and damage per minute reinforce BLG's favored positioning for the best-of-three series.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions