Falcons enter their CS Asia Championships 2026 Group A BO1 opener against BC.Game Esports with superior momentum as the tournament's highest-ranked squad at world #4, fresh off a 2-1 group stage win over The MongolZ and 2-0 over Monte at PGL Astana last week, maintaining a 70% win rate over three months under IGL karrigan's recent leadership. BC.Game (#45 world), featuring s1mple and electroNic alongside krazy, Senzu, and ScrunK, brings star firepower but falters with poor cohesion after Senzu's late April loan and multiple benchings, evidenced by a 29% three-month win rate and swift eliminations at IEM Atlanta (0-2 to B8, Vitality) and PGL Bucharest. Absent head-to-head history amplifies BO1 unpredictability on Shanghai LAN.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedMoneyline
$45 Vol.
This market will resolve to "Team Falcons" if Team Falcons win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Team Falcons.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 7, 2026, 8:10 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Team Falcons" if Team Falcons win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Team Falcons.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 7, 2026, 8:10 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Falcons enter their CS Asia Championships 2026 Group A BO1 opener against BC.Game Esports with superior momentum as the tournament's highest-ranked squad at world #4, fresh off a 2-1 group stage win over The MongolZ and 2-0 over Monte at PGL Astana last week, maintaining a 70% win rate over three months under IGL karrigan's recent leadership. BC.Game (#45 world), featuring s1mple and electroNic alongside krazy, Senzu, and ScrunK, brings star firepower but falters with poor cohesion after Senzu's late April loan and multiple benchings, evidenced by a 29% three-month win rate and swift eliminations at IEM Atlanta (0-2 to B8, Vitality) and PGL Bucharest. Absent head-to-head history amplifies BO1 unpredictability on Shanghai LAN.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Moneyline
$45 Vol.
This market will resolve to "Team Falcons" if Team Falcons win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Team Falcons.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 7, 2026, 8:10 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Falcons enter their CS Asia Championships 2026 Group A BO1 opener against BC.Game Esports with superior momentum as the tournament's highest-ranked squad at world #4, fresh off a 2-1 group stage win over The MongolZ and 2-0 over Monte at PGL Astana last week, maintaining a 70% win rate over three months under IGL karrigan's recent leadership. BC.Game (#45 world), featuring s1mple and electroNic alongside krazy, Senzu, and ScrunK, brings star firepower but falters with poor cohesion after Senzu's late April loan and multiple benchings, evidenced by a 29% three-month win rate and swift eliminations at IEM Atlanta (0-2 to B8, Vitality) and PGL Bucharest. Absent head-to-head history amplifies BO1 unpredictability on Shanghai LAN.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Team Falcons" if Team Falcons win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against Team Falcons.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: May 7, 2026, 8:10 AM ET
Resolution Source
https://hltv.orgResolver
0x65070BE91...Falcons enter their CS Asia Championships 2026 Group A BO1 opener against BC.Game Esports with superior momentum as the tournament's highest-ranked squad at world #4, fresh off a 2-1 group stage win over The MongolZ and 2-0 over Monte at PGL Astana last week, maintaining a 70% win rate over three months under IGL karrigan's recent leadership. BC.Game (#45 world), featuring s1mple and electroNic alongside krazy, Senzu, and ScrunK, brings star firepower but falters with poor cohesion after Senzu's late April loan and multiple benchings, evidenced by a 29% three-month win rate and swift eliminations at IEM Atlanta (0-2 to B8, Vitality) and PGL Bucharest. Absent head-to-head history amplifies BO1 unpredictability on Shanghai LAN.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.


Beware of external links.
Beware of external links.
Frequently Asked Questions